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Projects

Nautilus
Blimp

The Nautilus Blimp model was based off of a 2D design by Cal Spencer. This was a personal project during university break, and was a good learning experience, particularly in the texturing of the model.

Dodge and
Comet
(Coming soon)

Dodge and Comet is a 2D animated student short film that utilised 3D backgrounds. I was the 3D lead on this project, creating 2 separate environments, using toon shaders to replicate a 2D texturing style.

flower bush model

This model was part of a stylized foliage pack I worked on as a personal project. It was a practice in sculpting and baking leaves and flowers. The style of Animal Crossing was a particular style inspiration for this one

lantern model

This model was a personal project, practicing a new texturing style. The model was taken from a larger model of a house, one day I would like to texture the rest of the house in a similar way.

house model

The house model was a personal exercise in copying a real-life reference, and translating it to 3D, as I'm more used to using 2D illustrations as reference. 

Lil Red 

Lil Red is 3D vehicle model I created, based off the 2D Designs by Damien Lieu. I had a lot of fun with this design, and creating the flower pile at the back was a good challenge.

Fishing on
Europa

Fishing on Europa is a student VR game, where the player is fishing on the moon. I was a 3D prop modeller on this project, working under a lead. I created a variety of assets, sculpting and retopologising props.

Reel passion

Reel Passion was a short, hybrid 2D 3D animated film, as a university project over 12 weeks. I completed the character and environment modelling, rigging, and majority of the 3D animation for this film. It was a really good experience in learning how to blend 2D and 3D together. 

FACE SCULPT (wip)

As a sculpting exercise, I created a face model, using Z-brush. While characters are not typically my specialty, it was a nice change of pace! It is still a WIP, and I hope to add more detail to the model soon.

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